Much to the chagrin of the author, the amazing and hugely complex MMORPG, Love, is now available to play.
You can download the client here.
Releasing anything you have worked on for a long time is scary. Releasing something hugely complex, makes it scarier. Having it be untested, doesn't help, and the prospect of angry paying testers doesn't make it any better at all. Everyone gets scared, but i think that fear is mostly just holding us back so i try to refuse to be influenced by it.
The Alpha is now a little over a week old, and while there have been issues, it has gone far better then I ever dared to hope. The fixes have been coming out rapidly and I have been able to respond to most problems and release a new version in matter of hours. Almost all greifing issues have been addressed and I've seen some amazing settlements pop up. The low-end mode (now in the login menu) will enable even more people to play the game. The numbers right now look good (around 1600 players), but I don't trust that that many will return next month, so I would still say the viability of the project is in limbo. In order to do ports to OSX and Linux I will need at least 2000 returning players.