At least with computer animation. Now we just have to watch out for videos impersonating real people.

emily.jpg

Video: Lifelike animation heralds new era for computer games - Times Online

Emily - the woman in the above animation - was produced using a new modelling technology that enables the most minute details of a facial expression to be captured and recreated.

She is considered to be one of the first animations to have overleapt a long-standing barrier known as 'uncanny valley' - which refers to the perception that animation looks less realistic as it approaches human likeness.

Researchers at a Californian company which makes computer-generated imagery for Hollywood films started with a video of an employee talking. They then broke down down the facial movements down into dozens of smaller movements, each of which was given a 'control system'.


Related Entries

Leave a comment

Recent Entries

  • The Placebo Effect

    So, how's that homeopathy working for you? The Strange Powers of the Placebo Effect - YouTube...

  • Coffee and a Devil's Star

    Reading another Jo Nesbo book (is that 'Joe' or 'Yo'?) and grabbing a cup at Williams on Northfield. I'm all out of order on this...

  • 5 Reasons No One Is Guestposting At Your (My) Blog

    Image via WikipediaWell, obviously, I've not been looking for guest posters. But apparently, it's a thing you can do to get more content and more...

  • Gearing Up for the 2011 Zombie Invasion

    Image by aeviin via FlickrPut on your brains, the zombies are coming. Zombies make their appearances here and there all through the year, but you...

  • My Mai Tai

    A Trader Vic mai tai, straight from the book. Remember, the only fruit juice in a mai tai should be lime. Yes, well, there should...

Close